Olatade Obasan

Olatade Obasan • Software Engineer • Product Builder • Applied AI Builder

I build ambitious software systems and present them like real products.

My work spans product engineering, applied AI, backend architecture, mobile apps, and polished frontend systems. This site is meant to feel like a hands-on case study, not a static resume dump.

Focus
Full-stack systems and applied AI
Strengths
Product UX, backend APIs, mobile, data pipelines
Style
Fast-moving, technical, and detail-driven
What this portfolio tries to prove I can build serious systems, explain them clearly, and package the work like a product.
What makes the work interesting Crossing product, engineering, design, data, and AI without the end result feeling stitched together.
How this site is structured Real projects, code interaction, media-led storytelling, resume access, and reusable content blocks.

Selected Work

Projects that show engineering depth, product judgment, and range.

Operations SaaS

Tadester Ops / TadesterFlow

A field operations platform spanning a Next.js marketing site, a TypeScript backend API, Supabase data model, and a Flutter mobile app with role-aware dashboards, worker routing, assignments, and tracking.

View Live Landing Page
Frontend Next.js marketing and auth flows
Backend Typed API routes, routing, geofence, worker logic
Mobile Role-aware Flutter workspace for admins and field crews
Tadester field operations  visual Tadester routing map interface

> nextjs landing page + waitlist funnel online

> node/typescript api with routing + geofence services

> flutter workspace for admins, dispatchers, and workers

Engineering Notes

Code You Can Poke At

A live snippet viewer that mirrors the kinds of systems I actually write: backend orchestration, UI composition, and analysis logic.

API Typed route result modeling for field operations routing.

Project Gallery

Visual storytelling across web, mobile, and AI products.

Tadester Ops already has real visuals on the page, and the site is also prepared for Jumpshot Trainer captures and TadesterFlow mobile screenshots.

Jumpshot Trainer AI trainer analysis screens and biomechanics review moments
TadesterFlow Mobile Flutter app flows for admins, dispatchers, and field workers
WorldSim Simulation UI, dashboard states, and emergent world snapshots

Build Breakdown

What I built, how I built it, and the technologies behind each project.

Jumpshot Trainer

Applied AI biomechanics platform

  • What I built: a Python video-ingestion pipeline and a Rust desktop analysis app for basketball shooting diagnostics.
  • How I built it: raw clips are processed into structured data, segmented into shots, scored through stage-based logic, and surfaced in a desktop review experience.
  • Languages and tools: Python, Rust, MediaPipe, YOLOv8, OpenCV, Parquet, and custom state-machine logic.

Tadester Ops

Field operations SaaS platform

  • What I built: a full product stack with a marketing site, backend API, Supabase data model, and a Flutter app for admins, dispatchers, and field workers.
  • How I built it: the system combines auth, organizations, jobs, assignments, routing, worker tracking, and role-aware dashboards across web and mobile.
  • Languages and tools: TypeScript, Node.js, Next.js, Flutter, Supabase, PostgreSQL, Google Maps services, and Zod-based validation.

WorldSim

Simulation sandbox built in Rust + Bevy

  • What I built: a simulation prototype with modular systems for agents, life cycles, world resources, magic, and UI dashboards.
  • How I built it: the app is structured as Bevy plugins that separate simulation flow, world state, agent logic, and on-screen controls.
  • Languages and tools: Rust, Bevy, ECS patterns, modular game systems, simulation clocks, and dashboard UI.

Resume Walkthrough

A guided view of my resume before you download the PDF.

Overview

Full-stack engineer with strong product taste and systems depth.

I build across product surfaces and infrastructure: polished frontends, mobile apps, backend APIs, AI pipelines, and simulation-style systems. My best work usually sits at the intersection of technical depth and product clarity.

  • Applied AI tooling and computer-vision workflows
  • TypeScript backend systems and role-aware product logic
  • Flutter mobile experiences tied to real backend data
  • Interactive frontend work with strong presentation quality

Games I've Made

Playable experiments, simulation prototypes, and game-style systems work.

Directly Playable

Grab Spoon

A fast browser-built version of Spoons with live passing, four-of-a-kind checks, spoon grabs, and full elimination tracking right inside the portfolio.

Round 0
Dealer -
Deck 0
Spoons Left 0
Grab Spoon
Deck
Discard

Press Start Match to deal four cards and race for the spoons.

Tade profile picture
Your Hand

Pick one card to pass left.

Start a match to begin passing cards around the table.

Arcade Prototype

Packet Runner

Guide the courier ship through the network, dodge hostile drones, and keep the signal alive.

Score: 0 Best: 0

Simulation Project

WorldSim Prototype

A Rust + Bevy simulation build with agent systems, world resources, lifecycle logic, magic mechanics, and an on-screen dashboard tracking trends over time.

Game Systems

From Java and Rust projects to browser-playable versions

This games area is where I can surface direct web versions of my game projects, including ports or simplified browser adaptations of repos that started elsewhere.

Visual Controls

Tune the site's atmosphere and motion in real time.

Terminal Feed

Contact

Ready for a serious team, interesting product, or ambitious build.

Open to ambitious product teams, interesting software problems, and roles where strong engineering and product judgment both matter.