Olatade Obasan

Selected Work

Projects that show engineering depth, product judgment, and range.

Project Directory

Everything currently in the workshop.

Applied AI

Jumpshot Trainer

GitHub

Operations SaaS

Tadester Ops / TadesterFlow

GitHub

Delivery Operations

Bakery Delivery

GitHub

AI Learning Tool

Study Application

GitHub

Portfolio

Portfolio Website v2

GitHub

Build Breakdown

What I built, how I built it, and the technologies behind each project.

Jumpshot Trainer

Applied AI biomechanics platform

  • What I built: a Python video-ingestion pipeline and a Rust desktop analysis app for basketball shooting diagnostics.
  • How I built it: raw clips are processed into structured data, segmented into shots, scored through stage-based logic, and surfaced in a desktop review experience.
  • Languages and tools: Python, Rust, MediaPipe, YOLOv8, OpenCV, Parquet, and custom state-machine logic.

Tadester Ops

Field operations SaaS platform

  • What I built: a full product stack with a marketing site, backend API, Supabase data model, and a Flutter app for admins, dispatchers, and field workers.
  • How I built it: the system combines auth, organizations, jobs, assignments, routing, worker tracking, and role-aware dashboards across web and mobile.
  • Languages and tools: TypeScript, Node.js, Next.js, Flutter, Supabase, PostgreSQL, Google Maps services, and Zod-based validation.

Bakery Delivery

Mobile delivery operations platform

  • What I built: a role-based mobile app for admins and drivers covering delivery planning, assignment, route execution, and completion tracking.
  • How I built it: the system combines delivery plans, stop management, route assignment, capacity-aware load batches, Google Maps routing, and live status monitoring.
  • Languages and tools: Flutter, Dart, Riverpod, GoRouter, Supabase Auth, PostgreSQL, Row Level Security, Google Directions API, and Google Places API.

WorldSim

Simulation sandbox built in Rust + Bevy

  • What I built: a simulation prototype with modular systems for agents, life cycles, world resources, magic, and UI dashboards.
  • How I built it: the app is structured as Bevy plugins that separate simulation flow, world state, agent logic, and on-screen controls.
  • Languages and tools: Rust, Bevy, ECS patterns, modular game systems, simulation clocks, and dashboard UI.